feature image: Georgetown Maker Hall by student Rob Potish. Note that this isn’t the level of craft and resolution expected for Monday, but this level of spatial development and materiality is very do-able.
Two models are due Monday–but feel free to make more, for the sake of your own project! You will receive desk crits from 5th Year students, which will revolve around these models. At the end of studio on Monday, I’ll be giving you final review requirements and unleashing you for two weeks.
1) Floor plate model at 1/32″ (new iteration from the mid review, fits in site model)
The purpose of this model is to get a sense of the basic site strategy and massing, while showing the basic organization of spaces and programs within.
- Do NOT model any facades–the point of the model is to see inside!
- This is primarily a floor plate model, but you may also use vertical surfaces to indicate major walls or vertical spaces (these may also provide some structure for the model). If you envision vertical circulation as a major feature in a space, indicate it.
- Label use/program directly on floor plates. Indicate habitable outdoor spaces (possibly by sketching a hatch pattern)
2) ClusterChunk model at 1/8″=1′-0″
The purpose of this model is to spatially develop a CLUSTER of interrelated spaces that tell your story, and study how those spaces connect to each other in terms of circulation, light, view, sound, smell. This means you will need to design the thresholds between these spaces as much as the spaces themselves.
Instead of thinking of this as standard section model–a single slice through your entire project–you may find it helpful to approach it as CHUNK extracted from your larger project. It doesn’t have to extend all the way to the ground, the sky, or the property line.
- Must show at least three adjacent spaces that are critical to your narrative.
- At least two of these spaces must be vertically stacked
- At least one of these spaces must involve “living” program.
- Should connect to the exterior at some point(s). While you’re not designing a facade this quarter, you should still have a concept of what you want the to happen at the threshold between indoors and outdoors. What kind of views or light do you want? How do you sculpt light, direct airflow? Can people inhabit the edge between inside and outside? Keep in mind that the roof/ceiling can be a major connection to the outdoors!
- Should explore the materiality of spaces. This does not require picking out specific materials–but you can use languages of open framing systems, wrapped surfaces, transparency, and thick masses to convey how spaces are used or experienced. This also applies to floors/ceilings! Think about how dropping a ceiling (or raising a floor) might not only be necessary at points, but also how it can create spatial zones (I’m thinking here of the East Asian Library, where the dropped ceiling is pulled back near the window to create an airy, light-filled space for reading).
- Architectural elements such as stairs, guardrails, and major furniture should be included in the model (with the understanding that they might be sketchy).
- Include your major “characters” in the model (people, equipment, vegetation, etc.). Consider laser cutting or 3D printing the characters you’ve already made, or making new ones as needed to tell your story.